Last year in the United States, the video game industry pulled in revenues well over 20 billion dollars. To give you an idea of what that kind of money looks like, if video games were a sovereign nation, they would produce more income than many of the countries on our planet. Traditionally a larger market internationally, e-sports claims over 400 million participants worldwide, resulting in an additional $500 million in secondary market activity, and is now growing dramatically in the U.S. as well. While corporations make a great deal of money from the production and sales of video games, those who do much of the promoting of those games see very little in the way of profits. In order to make ends meet, those who create gamer videos have experimented with a variety of sources.