So you are a video content producer and you create some of the most professional media around. But as good as it might be, you still need a way to stream it to your customers. Most content creators in the media world aren’t doing what they do as a hobby, but are looking for the best possible way to monetize the media that they are offering to their fans. There are many digital streaming solutions in the market, so choosing the one that makes the best sense for your business can be a difficult process. Lets take a look at the three main categories of streaming media platforms. The model most familiar to users of video sharing services are free, ad-supported platforms. The most popular of these is obviously YouTube, with over 800 million unique users a month, and on average, over sixty hours of content being uploaded onto the site every minute of every day. Vimeo is another similar version of this type of platform, with over 8 million current users. These platforms are perfectly suited for a specific sector of the market. If you just want to use streaming media platforms to host videos that you don’t care about making money from (your kid’s birthday party, your hike up Half Dome, your cat doing anything), then these solutions are perfect for you.
Blog : Video On Demand
A new day has dawned for filmmakers around the world. Starting in the late 1960s, directors like Dennis Hopper, Francis Ford Coppola, and John Cassavetes bucked the system and began to create projects outside of the studio world. But even with the birth of the “indie market” most of these still functioned under the looming eye of the studios, who either contributed seed funding, or more likely, the all-coveted distribution of the final artistic endeavor. This situation all changed however, with the arrival of affordable digital technology. But even though filmmakers now had a less expensive process by which to birth their projects, there still remained an elusive piece of the puzzle keeping them from red-carpet fame and fortune: distribution. There was still no easy way for them to get their projects directly to their fans without giving away most of the reward, that is, until now.